Gameplay & Rules
Fight.. Trade.. Explore… That’s the mantra for players of Traveller AR. There are different character types that allow you to fully explore each of these activities. Or all of them. It is up to you. There is no set goal in the Traveller AR iPhone MMO. There might be temporary goals of a mission or task and plots and subplots abound, ready for players to uncover them. However, the sky is the limit as to what you want to do in the game. Some want to be the richest player in the game; there is a path to that via trade and/or combat loot. Some players want to raise their skills to be the best fighter pilot in the galaxy and there is a path for that. And some players may just want to wander the galaxy in their ship, trying to get as far as they can without being blown up. It’s all there for you in the Traveller AR iPhone space game, displayed in exciting augmented reality.
Generally, the game is driven by the type of character and game play you chose. Your character has attributes and skills that can be raised by doing activities related to that. Pilots gain skill levels by piloting, gunners by gunning, and traders by trading. The more you do, the better you’ll get.
View the Characters of Traveller AR
In Traveller AR, you travel across interstellar space using your Jump drive rated 1-6. The rating number tells you how many hexes you can “Jump” in one turn. The exploreable game space in Traveller AR is HUGE, literally tens of thousands of parsecs to explore with over 400,000 fixed objects to visit (planets, starports, bases, gas giants). It’s one of the largest game spaces in any iPhone space MMO. Once there, you fly around inside that parsec, visit planets, refuel, trade, fight battles, etc. using your Maneuver drive, again rated 1-6Gs. This tells you how fast your ship goes across the non-jump space.
View the usable HexMode Map
Traveller AR allows you to trade in many different commodities such as ore, textiles, high end machinery and even banned or illegal items (if you dare). Finding the spots of abundance and scarcity is an art and only Traders with a fast tongue and an even faster ship to outrun the pirates and raiders will make it in the long run. For pilots, carrying passengers of differing classes is a whole other element of game play to be explored.
In Traveller AR, all combat takes place in space between starships. Additional personal combat will be introduced in later versions. Combat in Traveller AR is does not occur in a separate round-based system but rather happens in real time, as you react to attacks or initiate them. The game takes into account your attributes, skills with weapon systems and generates a to-hit “roll”. If a hit is registered, any countermeasures on the target are taken into affect and applied to damage. Any remaining damage is applied to the targets hull point value. When that value is reduced to zero, the ship is destroyed.
Besides just flying around, trading and fighting, you can take on specific missions usually assigned at a starport or base. This might be delivering an important politician to a location across the sector, finding a lost ship, or hunting down a notorious space pirate. All of these “quests” will reward you in some fashion, usually money, perhaps a new ship, equipment or even exotic technology. That’s if you make it back alive…
You explore the universe of Traveller AR using our patent pending “Nav-wheel” interface. It allows you to easier move your ship through space and perform various tasks such as trading or docking. It makes the game operate much more like a shooter or a flyer than a typical RPG.
View the Nav-Wheel interface
The intricate economy of the Traveller AR iPhone MMO is perfect for traders and fighters alike. Using the massively multiplayer economy you can trade smartly in this vast iPhone space game.
All trade, buying selling and payment for services in the Third Imperium is handled with the Imperial credit. An electronic, token-less payment system; all transactions occur virtually eliminating the need for carrying hard currency and the risk of theft or loss. This means you don’t lose your money if your ship is destroyed. Credits are abbreviated at Cr with a number after them. For instance
Cr 1 = 1 Imperial Credit
Kcr 1 = 1000 Imperial Credits
Mcr 1 = 1 Million Imperial Credits
Races and Alliances:
An Alliance in Traveller is a group of systems that work together, often pay taxes, and have an organized government… Alliances fancy themselves to “control” territory in their region of space [even though it is often a farce, or just downright un-true, as many systems have their own government or none at all!]. Most Alliances are “racial” in their origin, but it’s not impossible to have any given race as part of any given alliance [although some racial biases can never be ignored].
The Major Alliances in Traveller-AR Are:
- Non-Aligned: The most common… as the stars are TOO VAST to hold strong alliances.
- Imperial: all racial types, very strong and large: defined by “The Third Imperium” in which the game takes place.
- Solomani: mostly humans, the remains of the Second Imperium.
- Zhodani: also a race, mostly human-like; but with strong Psionic powers.
- Aslan: also a race.
- Vargr: also a race.
- Hiver: also a race.
- Khree: also a race.
The Major Races in Traveller-AR Are:
There are many alien races in the Traveller AR iPhone space game, the same as in the offline version of the Traveller RPG. Here is a listing of some of the races you might come across:
- Humaniti- the name for various beings based on the Humans of Terra
- Vilani –These humans are the ones credited with inventing the Jump Drive and are based in the Vland Sector. They founded the first human interstellar Empire known as the First Imperium
- Solomani – Originate from Earth and conquered the Vilani to form the second Imperium
- Zhodani – Humans with high psychic powers or Psionics based in the Zhodani Consulate and frequently warring with the Vilani and Somanis
- Aslan – a bipedal species that look like upright lions. Their society values honor and has strict gender roles
- Vargr – A wolf based, humanoid breed, rumored to be based on gene splicing with Terran based humans.
- Hivers – non-humanoid with six legs and a central mouth. In spite of the name, they have a highly individualistic and altruistic society
- K’kree – a non-humanoid race that looks vaguely like the Centaurs of Terran mythology. They have a herd based society and live in a distant area of space called the Thousand Worlds.
- Droyne – a subservient race of small bipedal creatures. Rumored to be the remains of the Ancients, an advanced race who ruled the universe hundreds of thousands of years before Humanti.
Worlds in Traveller AR have many different technology levels ranging literally from primitive prehistoric races to societies far advanced from ours of today. The Tech level of world is rated from 1-15, represented by a hex number 1-F. 1 would represented cavemen type tech and 15 representing beyond average stellar societies. There are rumors of lost worlds with tech levels above F that have items that have almost magical qualities.