Traveller-AR is an iPhone RPG first, and an MMO second…
We let you get deep into character… actually FEEL like you are in Space. And become immersed in the Millions of pages of content developed for Traveller the Classic Pen & Paper RPG.
Playable Characters at Launch
The scout is by nature a curious and inquisitive type, always wondering what is around the next corner. For the Scout, life is about the journey, not the destination. They tend to be solitary types, taking on passengers and crew only as needed. The Imperial Scout Service (ISS) offers training for such types and a ship upon mustering out. Membership in the ISS is for a lifetime and they may be called back into service in times of need for special missions. As a benefit, the scout may get free fuel and basic repairs at any scout base and they are welcomed there to rest, recuperate and socialize (as much as scouts do) with their peers. A scout makes his primary living by surveying parsecs, getting paid to keep the star maps accurate, and marking areas of unrest or dangerous conditions to warn fellow Travellers. They are well training in piloting and the skill of Astrogating which is the careful planning of interstellar jumps. They also tend to pick up pretty good combat skills in their training and travels.
These gregarious types are “hail fellow, well met” kind of guys (or girls). They know how to talk a spaceport merchant out of his goods for less than the going rate. They are most conformable when wheeling and dealing in a Starport’s trade center. Space is just what’s between them and the next deal. While they don’t get special privileges at any of the bases, they can generally cut a better deal than anyone else, giving them the profits to pay for whatever luxuries they want.
These gung ho types see themselves as the protector of the Imperium and a champion for justice. Even after leaving Imperial Navy service, they can act as “consultants”, being paid on piece work for every bandit or pirate destroyed. Their ships reflect this singular purpose, designed to hunt down enemies of the Imperium and deliver justice, spacer style. Their training is big on combat mostly ship-based and light on the academics. They are quick with a laser turret, fast to pull the trigger and a lot of fun in the spaceport bar. Their veteran status allows them to dock at any Naval stations for a quick fill up and hull patch. Long live the Emperor!
Characters (and new play-styles) we’ll be adding after launch:
These navy trained characters are just as skilled as their spacer brethren, but prefer the peaceful life over that of combat. They’ve learned to make a living off of their skills, transporting people from star system to star system for profit. But in a pinch, they can fly the pants off of most other untrained pilots and know how to defend themselves when called on. It’s not as boring as it sounds, with some of the passengers and getting them to their destinations can get quite interesting. But generally they avoid trouble, as losing passengers is not the way to riches as a civil star pilot.
A graduate of the planet- based Army and Marine forces, these pugilistic types never back down from a good fight and are skilled in the combat arts. Though they’ve moved into more respectable mercantile work, they are subject to recall at a moment’s notice for military reserve work and their ships can be commandeered when needed in a larger conflict.
Not used to being in polite society, the Belters tend to lack social graces and come from less privileged backgrounds. But what they lack in charisma, they make up for in sheer industriousness, able to fix star drives, cob together robots and generally make repairs themselves and avoid the high cost of Starports. Handy with tools and an astro-welder, Belters do not seek the comforts and amenities of the Starport until it’s time to unload their cargo holds of ore.
These characters could care less about trade routes or number of kills; they are all about data. The more they collect the more they get paid. And the more scientists on their ships, the more data they can collect. Research stations are both where they get paid and safe havens, where ship refueling and repairs come free. While simple planetary orbit and study can earn them a decent wage, more complicated (and dangerous) research missions are available sometimes for the more adventurous nerdy types.
These characters of high social standing are typically outfitted with the flashiest ships and clothes, befitting their noble station. Their ships may not be the best in a fight or carry a lot of cargo, but they sure do look good. They strive to climb the social and political ladder in the Imperium by doing tasks and performing missions for various political entities. Delivering a diplomatic dispatch or accompanying a high ranking politician on a trade mission is all means to an end for these ambitious blue bloods. Their ultimate goal is becoming Duke or Duchess of a whole sector, with all the status and trappings that brings. Beyond that, one can only aspire one step higher, though thoughts such as those are best kept to yourself.
We’ll be adding more classes than even these in the future! In addition, right out of the gate: you will NOT be limited to just one play-style. All characters may advance in ANY class… Want to be a Spacer-Trader… no problem! Multiclassing is a major part of the Traveller AR iPhone RPG franchise. You will never be bored, even though it is possible that you will get lost in space.